{"id":5881,"date":"2021-04-27T13:44:19","date_gmt":"2021-04-27T12:44:19","guid":{"rendered":"https:\/\/dudapaiva.com\/object-score\/"},"modified":"2026-01-15T10:58:35","modified_gmt":"2026-01-15T09:58:35","slug":"object-score","status":"publish","type":"page","link":"https:\/\/dudapaiva.com\/en\/object-score\/","title":{"rendered":"Technique"},"content":{"rendered":"<div class=\"wpb-content-wrapper\"><p>[vc_row][vc_column width=&#8221;1\/2&#8243;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221;][vc_column width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;64px&#8221;][vc_single_image image=&#8221;5549&#8243; img_size=&#8221;large&#8221;][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;64px&#8221;][vc_column_text]<\/p>\n<h4>Object Score<\/h4>\n<p class=\"Body\"><span lang=\"EN-US\">Object Score is a theatrical method. The aim is to give life to a fictitious\/poetical body; an alter ego, an extension of the self, using the body as a landscape for the puppet and vice versa, in order to explore the space and create choreographic motifs. <\/span><span lang=\"EN-US\">It is a very specific form of choreography for two bodies functioning under the same mind.<br \/>\n<\/span><\/p>\n<p>The method is suitable for actors, dancers, puppeteers, singers, circus artists. People who master this technique are a rare breed, multi-tasking dreamy creatives, physical puppeteers. As Sally A. Stewart said about the definition of the Total Actor: \u201cAn actor\u2019s responsibility isn&#8217;t solely about acting, they must understand the art and especially the craft of storytelling.\u201d<\/p>\n<p class=\"Body\"><em><span lang=\"EN-US\">&#8211; Duda Paiva<\/span><\/em><\/p>\n<p>[\/vc_column_text][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; cesis_top_shape=&#8221;mountains&#8221; css=&#8221;.vc_custom_1589369883683{background-color: #f3e0e3 !important;}&#8221; overlay=&#8221;#ffffff&#8221; cesis_top_shape_color=&#8221;#ffffff&#8221;][vc_column width=&#8221;1\/2&#8243;][cesis_icon_paragraph i_size=&#8221;30&#8243; heading=&#8221;Controlling the mind&#8221; text=&#8221;A major task for the puppeteer is to control his mind. If the puppeteer loses focus (even if it\u2019s only for a split second), the puppet dies and the illusion is lost. For the puppet to become alive, the audience needs to believe that the puppet is thinking, that it has a will of its own. Movement should appear to be coming of the puppet itself, as if it\u2019s the puppets\u2019 decision to move. To achieve this, we use focus,- and breathing techniques.<\/p>\n<p>After this, the puppeteer learns to transpose expression to his puppet, using key techniques like: breath, fingertip manipulation, countermovement and split focus. Now, let&#039;s start playing!&#8221; icon=&#8221;fa-square&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][cesis_icon_paragraph i_size=&#8221;30&#8243; heading=&#8221;Controlling the body&#8221; text=&#8221;To bring another entity to life and making it to appear living independently from you, you first need to explore and control your own bodily properties.<\/p>\n<p>Therefore, the first task of the O.S. Puppeteer is to train a high level of consciousness of his body. After this he needs to learn to control his body, exploring its every muscle. To achieve this, we use: the Breathing exercises, Fletcher-Towel Work and Spine articulation.&#8221; icon=&#8221;fa-square&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; css=&#8221;.vc_custom_1576766276706{background-color: #f3e0e3 !important;}&#8221;][vc_column][vc_empty_space height=&#8221;64px&#8221;][vc_custom_heading text=&#8221;PREPARATION&#8221; font_container=&#8221;tag:h4|text_align:left&#8221; use_theme_fonts=&#8221;yes&#8221;][vc_column_text]<\/p>\n<p class=\"Body\"><span lang=\"EN-US\">Object Score total acting takes preparation. Through consistent and repetitive training the student prepares both his physical body and the inanimate body; the object\/puppet that has been chosen to represent an idea.<br \/>\n<\/span><\/p>\n<p class=\"Body\"><span lang=\"EN-US\">The student needs to prepare his body and mind before he can transpose expression through his object\/puppet, creating a dialogue between himself, the object\/puppet and the audience. The Object Score is a method that demands full control of your body and mind. Where a dancer seeks to be seen on stage and to express himself through body language, a puppeteer generally tries not to be seen, giving space to his puppet. In the Object Score technique we do both and we switch from one perspective to the other.<br \/>\n<\/span><\/p>\n<p>Duda Paiva divided his training into four steps:[\/vc_column_text][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; css=&#8221;.vc_custom_1589369751075{background-color: #ffffff !important;}&#8221; overlay=&#8221;#ffffff&#8221;][vc_column][vc_empty_space height=&#8221;64px&#8221;][cesis_icon_paragraph heading=&#8221;To Envision&#8221; text=&#8221;The first task for the actor is to control his mind. If the puppeteer loses focus (even if it\u2019s only for a split second), the puppet\/object dies and the illusion is lost. For the puppet to become alive, the audience needs to believe that the puppet is thinking, that it has a will of its own. Movement should appear to be coming from the puppet itself, as if it\u2019s the puppets\u2019decision to move. To achieve this, we use focus,- and breathing techniques.&#8221;][\/cesis_icon_paragraph][cesis_icon_paragraph heading=&#8221;To Control&#8221; text=&#8221;To bring another entity to life and making it to appear living independently from you, you first need to explore and control your own bodily properties.<br \/>\nbreath, fingertip manipulation.<\/p>\n<p>Therefore, the first task of the O.S. Puppeteer is to train a high level of consciousness of his body. After this he needs to learn to control his body, exploring its every muscle. To achieve this, we use: the Breathing exercises, Fletcher-Towel Work and Spine articulation.&#8221;][\/cesis_icon_paragraph][cesis_icon_paragraph heading=&#8221;To Transpose&#8221; text=&#8221;After this, the puppeteer learns to transpose expression to his puppet, using key techniques like: breath, fingertip manipulation, countermovement and split focus. Now, start playing, using the tools!&#8221;][\/cesis_icon_paragraph][cesis_icon_paragraph heading=&#8221;To Let Go&#8221; text=&#8221;Perhaps the most challenging lesson to learn.<br \/>\nThe material &#8211; foam &#8211; is a vehicle of transport.&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][vc_custom_heading text=&#8221;Techniques&#8221; font_container=&#8221;tag:h4|text_align:left&#8221; use_theme_fonts=&#8221;yes&#8221;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221;][vc_column width=&#8221;1\/4&#8243;][cesis_icon_paragraph link=&#8221;https:\/\/dudapaiva.com\/fletcher-towel-technique\/&#8221; i_size=&#8221;30&#8243; heading=&#8221;Fletcher Towel Technique&#8221; text=&#8221;Physical training is fundamental to manipulate a puppet.&#8221; use_button=&#8221;yes&#8221; button_text=&#8221;Read more&#8221; icon=&#8221;fa-cog&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][cesis_icon_paragraph link=&#8221;https:\/\/dudapaiva.com\/spine-articulation\/&#8221; i_size=&#8221;30&#8243; heading=&#8221;Spine Articulation&#8221; text=&#8221;The fine art of precisely coordinated spinal movements.&#8221; use_button=&#8221;yes&#8221; button_text=&#8221;Read more&#8221; icon=&#8221;fa-cog&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][cesis_icon_paragraph link=&#8221;https:\/\/dudapaiva.com\/material\/&#8221; i_size=&#8221;30&#8243; heading=&#8221;Material&#8221; text=&#8221;Foam resembles the human body and transcends it at the same time.&#8221; use_button=&#8221;yes&#8221; button_text=&#8221;Read more&#8221; icon=&#8221;fa-cog&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; css=&#8221;.vc_custom_1582023119602{background-color: #f3e0e3 !important;}&#8221;][vc_column][vc_empty_space height=&#8221;64px&#8221;][vc_custom_heading text=&#8221;Tools&#8221; font_container=&#8221;tag:h4|text_align:left&#8221; use_theme_fonts=&#8221;yes&#8221;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; css=&#8221;.vc_custom_1582023126827{background-color: #f3e0e3 !important;}&#8221;][vc_column width=&#8221;1\/4&#8243;][cesis_icon_paragraph link=&#8221;http:\/\/dudapaiva.com\/object-score\/breath&#8221; i_size=&#8221;30&#8243; heading=&#8221;Breath&#8221; text=&#8221;Breath sets your body into motion. It&#039;s also the motor to move the puppet.&#8221; use_button=&#8221;yes&#8221; button_text=&#8221;Read more&#8221; icon=&#8221;fa-cog&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][cesis_icon_paragraph link=&#8221;http:\/\/dudapaiva.com\/object-score\/fingertips&#8221; i_size=&#8221;30&#8243; heading=&#8221;Fingertips&#8221; text=&#8221;The quality of the puppeteer lies in the quality of his hand movements.&#8221; use_button=&#8221;yes&#8221; button_text=&#8221;Read more&#8221; icon=&#8221;fa-cog&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][cesis_icon_paragraph link=&#8221;http:\/\/dudapaiva.com\/object-score\/countermovement&#8221; i_size=&#8221;30&#8243; heading=&#8221;Countermovement&#8221; text=&#8221;Countermovement gives the puppeteer access to a game of to be seen or not to be seen.&#8221; use_button=&#8221;yes&#8221; button_text=&#8221;Read more&#8221; icon=&#8221;fa-cog&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][cesis_icon_paragraph link=&#8221;http:\/\/dudapaiva.com\/object-score\/split-focus&#8221; i_size=&#8221;30&#8243; heading=&#8221;Split focus&#8221; text=&#8221;Split focus is the experience that the puppeteer completely disappears in favor of the puppet.&#8221; use_button=&#8221;yes&#8221; button_text=&#8221;Read more&#8221; icon=&#8221;fa-cog&#8221;][\/cesis_icon_paragraph][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; css=&#8221;.vc_custom_1576765674717{background-color: #ffffff !important;}&#8221;][vc_column][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; css=&#8221;.vc_custom_1572950428801{background-color: #f3e0e3 !important;}&#8221;][vc_column][vc_empty_space height=&#8221;64px&#8221;][vc_custom_heading text=&#8221;Video&#8221; font_container=&#8221;tag:h4|text_align:left&#8221; use_theme_fonts=&#8221;yes&#8221;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221; css=&#8221;.vc_custom_1572950734340{background-color: #f3e0e3 !important;}&#8221;][vc_column width=&#8221;1\/4&#8243;][vc_video link=&#8221;https:\/\/vimeo.com\/283074766&#8243;][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][vc_video link=&#8221;https:\/\/vimeo.com\/276002908&#8243;][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/4&#8243;][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space height=&#8221;64px&#8221;][vc_custom_heading text=&#8221;More information&#8221; font_container=&#8221;tag:h4|text_align:left&#8221; use_theme_fonts=&#8221;yes&#8221;][cesis_blog style_ig=&#8221;cesis_blog_style_7&#8243; thumbnail_size=&#8221;tn_landscape_16_9&#8243; to_show=&#8221;4&#8243; category=&#8221;201&#8243; tag=&#8221;all&#8221; col=&#8221;4&#8243; char_length=&#8221;200&#8243; read_more_style=&#8221;button_rm&#8221;][vc_empty_space][\/vc_column][\/vc_row]<\/p>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column width=&#8221;1\/2&#8243;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221;][vc_column width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;64px&#8221;][vc_single_image image=&#8221;5549&#8243; img_size=&#8221;large&#8221;][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;64px&#8221;][vc_column_text] Object Score Object Score is a theatrical method. The aim is to give life to a fictitious\/poetical body; an alter ego, an extension of the self, using the body as a landscape for the puppet and vice versa, in order to explore the space [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"parent":0,"menu_order":19,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"class_list":["post-5881","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Technique - Duda Paiva Company<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dudapaiva.com\/en\/object-score\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Technique - Duda Paiva Company\" \/>\n<meta property=\"og:description\" content=\"[vc_row][vc_column width=&#8221;1\/2&#8243;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][\/vc_column][\/vc_row][vc_row full_width=&#8221;stretch_row&#8221;][vc_column width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;64px&#8221;][vc_single_image image=&#8221;5549&#8243; img_size=&#8221;large&#8221;][vc_empty_space height=&#8221;64px&#8221;][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_empty_space height=&#8221;64px&#8221;][vc_column_text] Object Score Object Score is a theatrical method. 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